The part of the original message string that was recognizes as an emote, e.g. "Kappa".
exclusive end index in the original message text. Note that we count unicode code points, not bytes with this. If you use this, make sure your code splits or indexes strings by their unicode code points, and not their bytes.
Numeric ID identifying the emote.
inclusive start index in the original message text. Note that we count unicode code points, not bytes with this. If you use this, make sure your code splits or indexes strings by their unicode code points, and not their bytes.
Generated using TypeDoc
Single instance of a twitch emote in a message string.